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Zombies in spaceland items
Zombies in spaceland items















If the players interact with the speakers too late, or in the wrong order, Wyler can be heard laughing, and a Brute will spawn.Īfter 3 successful interactions, several clowns will spawn. If done correctly, the UFO will blink for a while, and the next zombie killed will drop a Max Ammo. This can only be done as soon as the speakers glow a white light. In co-op, each player must interact with one speaker at the same time.Įach speaker will be a different color and the player(s) must interact with each speaker in the color order the UFO flashes.

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This will cause the UFO stuck in the side of Polar Peak to break free and hover above the teleporter. Place the Speaker on the four golden circles around the main teleporter. NOTE: This step varies on solo and co-op.Īfter two rounds, return to David Hasselhoff and he will give the player a Speaker. The player must now wait around two rounds before the next step can be done. Once all three have been completed, bring the device back to David Hasselhoff.

zombies in spaceland items

Every time the player completes one of the defends, a Max Ammo will spawn nearby for the player to pick up. Only one defend can be done per round, meaning the player can only do one on their current round and the next on the next round. A Brute will also spawn for each time a defense is failed.

zombies in spaceland items

In that case, the player will have to go to David Hasselhoff and get another Seti-Com and repeat the process again. If zombies damage the device too much, it will be destroyed. The first defend will take a minute, the second defend will take a minute and thirty seconds and the last defend will take two minutes. When the player puts the Seti-Com in place, a countdown will appear above the Seti-Com, representing how much time the player has to defend it from the zombies.

  • To the left of the exit of the Bumper Cars room that leads down the curved path leading to a Magic Wheel location.
  • On the path leading to the left area of Journey into Space.
  • To the right of the fountain if heading from the Chromosphere towards the Alligator head.
  • In between the purple and orange colored fountains in the Fountain Area.
  • In the center of the gift shop in Polar Peak.
  • In front of the main entrance to Polar Peak.
  • Directly in front of the Racin' Stripes machine in the underground area.
  • There are a total of seven different locations, and each spot the player must defend at is random each game. Once the player has obtained the finished Seti-Com, the player must bring the device to three different locations around the map. Once all three pieces are collected, bring them over to David Hasselhoff, who will give the player the complete Seti-Com.
  • In the Astrocade, atop a trash bin on the second floor, between two arcade machines.
  • On a yellow picnic table on the balcony area by the Chromosphere trap switch.
  • On a bench in front of the main teleporter leading to Pack-a-Punch.
  • To the right of the Star Mission trap switch closest to Tuff 'Nuff in the Journey into Space area.
  • On a counter to the right of the stairs leading up from the Gift Shop towards the power switch in Polar Peak.
  • On a bench to the right of the bottom of the slides, next to the bridge leading to Polar Peak.
  • In the Moonlight Cafe, to the right of the switch that turns on the power to the Kepler System area.
  • In the Coffee Room in the underground section of the map, on the countertop to the left of Racin' Stripes.
  • On the lower bridge leading from spawn to the main teleporter, next to a "Proto-Popcorn" vending machine.
  • Each piece can spawn in three different locations. Once the player has activated all of the teleporters and has gone to the Pack-a-Punch room to activate the UFO discs, the player must assemble the three pieces of the Seti-Com.

    zombies in spaceland items

  • All the Ammos: More ammo is always good.Ĭall Of Duty Mobile Review - Boots On The Goģ0 October 2019 Step 1: Building the Seti-Com.
  • Super Minute Man: This is more than a filling card, since you can still deal damage while replenishing the normal ammo when it runs out.
  • Explosive Touch: This card can guarantee a defense round during the Seti-Com step.
  • Since the rounds are halted during the boss fight, you have infinite dashes until you are killed.
  • Evade: This is almost mandatory as well.
  • zombies in spaceland items

  • Purify: The Alien can slow with a high damage shot, this will save you one time.
  • Reanimated: If out of Revives, this card along Perk Insured will save you.
  • The 2-Team: This is a mandatory card if you are doing the quest in Co-Op.
  • Raining Bullets: The infinite ammo can save you from the frustration of losing the defense spots.
  • Slug Butt: Zombies will keep chasing you until the Alien is killed, so an area slow can save your life when you need to damage him.
  • For this particular quest, Packin'n Heat is mandatory since you don't have access to the double PaP. For this quest, Perk Insured is mandatory since there is no way of recovering your perks.















    Zombies in spaceland items